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Aurora-Sim
A New Vision of OpenSim
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Aurora-Sim
1024 offsets PDF Print E-mail
Written by Matto -Administrator   
Thursday, 25 August 2011 21:26

 

Loading 16 * 256 Region OARs into a 1024 Var Region

 

The syntax of loading has changed, it is now

load oar  File.oar --merge --OffsetX=0 OffsetY=256

 

 

Thumbnail image

 

Just thought i would do a picture of the offsets within a 1024 Var Region. As you know i has previously done one for 512 and thought i'd go one further. 

 

1) change region RegionName  (If you have more than 1 Region)

2)load oar FileName.oar (this will load in the SW corner)

3) load oar FileName.oar --merge --OffsetX=0 OffsetY=256  (will load the oar 1 parcel North of 2)

 

Do you want all 16 parcels 256x256 in size? heres a script LINK

When using this script its not a instant  thing so please be very patient.

Just drop it into a prim , click prim and leave it.

 

I hope this grid will help you plan your Region as you dont have to fill the region up and save you some time in the future. 

Happy building :)

Last Updated on Saturday, 17 September 2011 11:55
 
1001 Aurora Bots PDF Print E-mail
Written by Matto -Administrator   
Tuesday, 19 July 2011 15:33

Dim lights Embed Embed this video on your site

 

 

 

1001 Aurora Bots

 

Heres something you just dont want to miss, 1001 Aurora Bots on a single server.

This kinda sounds like a name of a film and should be too.

Skidz conducted this test on GayNations Grid the largest grid running Aurora-Sim .

I wont write much, go watch the video with some popcorn its a marvel to watch.

Last Updated on Tuesday, 23 August 2011 18:43
 
World Shaders PDF Print E-mail
Written by Matto -Administrator   
Tuesday, 12 July 2011 22:53

World Shaders

It allows you to change the entire world's colors at once

so that you can add new shades of color to all prims,

make them look a bit more realistic in some cases, or greyscale them like an old movie.

 

 

Thumbnail image

 

How to use WorldShaders

 

If you have more that one region "Region (root)#"

you will need to change to the region you want WorldShaders to change.

NOTE: SAVE A COPY OF YOUR .abackup  BEFORE PLAYING.

i) IT DOES REPLACE ALL OF YOUR TEXTURES AND CAN BE REVERTED BEFORE A RESTART.

   CONSOLE COMMAND  revert shade world

ii) IF YOU DO RESTART YOUR SERVER AND HAVENT REVERTED (i) BUT WANT TO THEN USE THE .abackup

   YOU SAVED BEFORE USING WORLD SHADERS 


For Colour

1) change region Region_Name

2) In Region server type: - shade world

3) Greyscale (yes/no) choose no

4) You'll be asked for 3 Numbers 0-255  R,G & B

  (heres a link but google your own if you want).

5) You'll be asked merge 0-100

  (The intensity of the colour, Higher the number the more colour).

6) Wait for Aurora to finish.

7) Type force update into Region Console.

8) Watch your Region Change.

 

For GreyScale

1) change region Region_Name

2) In Region server type: - shade world

3) Greyscale (yes/no) choose yes

4) Wait for Aurora to finish.

5) Type force update into Region Console.

6) Watch your Region Change.

Last Updated on Tuesday, 23 August 2011 18:44
 
Pulling Aurora on Linux PDF Print E-mail
Written by Matto -Administrator   
Tuesday, 12 July 2011 08:30

This is my early/draft Bash script i use to clone Aurora-Sim and build.

This will pull a copy to root ,Rename old Aurora in working directory, copy it to your working directory, prebuild/compile. After those are completed it will create a version number so instead of Aurora-Sim dev on the console it will show the commit number your Aurora is running. SO copy this to a file and save as a .sh file. Run the command ./xxx.sh in the terminal and sit back.

 

#!/bin/bash
echo "##########################"
echo "#           Aurora-Sim Cloning Master           #"
echo "##########################"
sleep 3
git clone git://github.com/aurora-sim/Aurora-Sim.git
mv /home/Aurora-Sim /home/Aurora-Sim-Old
cp -r Aurora-Sim /home/
echo "##########################"
echo "#           Aurora-Sim RunPrebuild               #"
echo "##########################"
sleep 3
cd /home/Aurora-Sim
chmod -R 777 runprebuild.sh
./runprebuild.sh
echo "#########################"
echo "#              Aurora-Sim Compiling             #"
echo "#########################"
sleep 3
xbuild Aurora.sln
echo "#################"
echo "# Creates Version Number #"
echo "#################"
sleep 3
cd /home/Aurora-Sim/
#!/bin/bash
GitNum=`git log -n 1 --pretty="format:%h-"`
RevNum=`git describe --tags`
echo $GitNum$RevNum >bin/.version
echo "############"
echo "#       Finished       #"
echo "############"

Last Updated on Tuesday, 12 July 2011 08:41
 
Warnings & Errors PDF Print E-mail
Written by Matto -Administrator   
Monday, 04 July 2011 10:30

Warnings and Errors

 

Just thought i would  write a little something on Warnings and Errors. Warnings generally arnt anything to worry about, but errors may need some attention.

 

Warnings

 

[ ODE]]: AutoConfig: changing contact amount to 73, 92.18757% nothing to worry about.

FOUND BAD VERSION ID, OLD 1, NEW 2, FUNCTION NAME state_exit nothing to worry about.

 

Above are examples of warnings, dont get there mixed up with [BASE HTTP SERVER] or [ConnectionBegin] the name as these are vaious colours depending on there length. Its the main text colour thats important.

 

 

Errors

This example is a script compile error, i removed a ; from a script line to force a error to show you.

Error compiling script:
(47,4) syntax error prim name: Region Stats@ <149.7604, 59.936, 23.58602> itemID: eb68a0f6-b0af-45ca-9096-63a0222c6791, CompiledFile: ScriptEngines/76a/76ab0568-cc3a-4079-af84-473ad7bf5491.dll


This example is a Threat Level Permission error. osKickAvatar.lsl hasnt been allowed to run in the config.

For me to fix this i would goto

/home/Aurora-Sim/bin/Configuration/Scripting/AuroraDotNetEngine.ini and  uncomment Allow_osKickAvatar = false and set to true

 

Error executing script:
System.Exception: Runtime Error: osKickAvatar permission denied.  Allowed threat level is Moderate but function threat level is Severe.

 

Its not very comprehensive but just to give you a idea of what you should and shouldnt worry about. I will probably do more with this in the future as and when i see things.

Last Updated on Monday, 04 July 2011 11:07
 
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